Hidden Cats Series

I started working on this series in Hidden Cats: Spooky Town doing QA. After that, I transitioned to a full-time Unity developer role, implementing new mechanics and optimizations to maintain a legacy codebase, in conjunction with the art team and two programmers. The most recent game, Hidden Cats in Tokyo, is the biggest game I have launched. In this project, I was responsible for rewriting some systems and tools, as well as working with the Unity FMOD integration and a third-party sound design team to add reactive sound to the gameplay. Additionally, I created the VFX for the two QTE levels and the transformed hero cards, all using URP features.